Five Ages. Flags planted on familiar streets. Kingdoms built with friends—and defended against rivals. Explore the history of the original Parallel Kingdom.
PerBlue’s first game put a shared fantasy world over real geography. Its launch announcement set October 31, 2008 as the start of a free beta for iPhone, iPod touch, and Android. Streets became places to explore, fight, and leave a mark.
A February 2009 announcement described a worldwide expansion of the original game. It scheduled the new servers for March 28, with territory, creatures, resources, and encounters with nearby players at the center of the experience.
PerBlue’s November 25, 2009 release announced Age of Emergence for iPhone, iPod touch, and Android. The game continued to grow through major named Ages, rather than remaining a single unchanged launch.
A launch-era community announcement highlighted kingdoms, large-scale wars, the possibility of destroying cities, and cartography tools. Those maps let players view territory and plan campaigns together. The post describes the release as arriving on Halloween.
Reported on February 12, 2013, the fifth Age opened the Sky Realm. Customizable airships, aerial battles, new metals, amulets, and fifteen new skills took the adventure above the familiar ground map.
MMOGames records November 1, 2016 as the shutdown date. The service ended, but the friendships and rivalries continued to surface in later player discussions. The sources here do not establish a single definitive reason for the closure.
Conflict was part of the game’s design. Its individual campaigns survive less neatly: in player accounts, old discussions, and screenshots still waiting to be shared.
Documented gameplay
A flag was worth fighting over.
Contemporary coverage describes territory claims, wars against other players, and defensive construction such as strongholds and war camps. Age of Thrones promoted coordinated kingdom warfare and maps for planning large-scale strategy.
The accounts below are retrospective player recollections. They do not establish official war names, battle dates, a complete list of factions, or confirmed winners.
Player recollection
H!T / Hostile Takeover
One former player recalls burning a flag, facing retaliation from HIT, and an ally negotiating to save their castle. Other commenters remember membership in H!T.
A commenter identifying as ThaaKING remembers time in H!T. Another replies that they fought on the opposing side alongside French players. No campaign date or outcome is established.
Later replies reconnect Toasti/Toastina, Dooky, and other old names. Players recall flag-burning disputes and friendships that survived their in-game rivalries.
A January 2015 mentoring blog explains how flags extended territory and provided travel between areas. Cabins, access permissions, and hardened flags helped players establish and protect a home. This is a snapshot of the original game’s rules, not a guide to Parallel Kingdom 2.
The same player guide discusses finding buyers, comparing listings, and exchanging goods through trade posts. Materials and equipment gave players reasons to meet beyond the battlefield—and made a busy trading destination part of everyday life.
Help fill the gaps. Share your old player name, kingdom, approximate year, the opposing side, and what you remember. Original screenshots, videos, and messages help turn a memory into a documented entry.
Share on our Facebook page for review. Include whose perspective the story represents; different sides may remember the same battle differently.
This archive separates release history, historical gameplay, and retrospective memories. Player accounts are leads for further research, not an official campaign record. Last researched October 31, 2026.
This page covers the original Parallel Kingdom. Historical mechanics, items, territory, and accounts described here should not be assumed to carry over to a newer game.